University of Tampere
Virtual, Intermedial and Mixed Reality Performance in Live Production and Creative Contexts (VIMMA)
3.1.2013 23:53

A new two-year project, abbreviated VIMMA, will start at the Centre for Practise as Research.
The project will be carried out in 2013-2014

The VIMMA project establishes an unprecedented, internationally networked and economically vital locus of digital economy in Finland, with an eye to the emergent role of mixed reality solutions in live performance contexts. It develops and generates genuinely new user-centered concepts and production solutions for mixed reality, virtual and sensor-based performance in live productions – theatre, performance art, live broadcasting and new game concepts – and related strategic user training (performers, designers).

In the VIMMA project, T7 is responsible for coordination; various demonstration venues for the project; design and implementation of demonstrations with pre-established network of professional theatres (e.g. Riksteatern, Lappeenranta City Theatre building project); theatre education; various media, broadcasting and games industry deliverables; provision of practical theatrical know-how within the project (lighting, sound & image design, acting, directing & stage design); adapting results to development and research in arts institutions, reporting results in the form of publications, workshops and demonstration events.

Cooperation is widely carried out with theatre education, research, nationally and internationally active professional theatres, media/broadcasting companies and research institutions in arts and technology contexts.

In cooperation with:

School of Information Sciences, Tampere Unit for Computer-Human Interaction - TAUCHI

Aalto University

University of the Arts, TEAK

Yle, The Finnish Broadcasting Company / Mediapolis


Lappeenranta City Theatre

Musical Technocrat Ilkka Niemeläinen

International partners:

The School of English, Media Studies and Art History , University of Queensland, AU

School of Media, Entertainment and Creative Arts, Creative Industries Faculty, Queensland University of Technology, AU

The Deakin Motion.Lab, Deakin University, AU


Royal Institute of Technology KTH

Stockholms dramatiska högskola

Arts Technology Research Laboratory, Trinity College Dublin (TCD)

Further information can be acquired from
Riku Roihankorpi